Reactive Agent For A Real Time Strategy Game

The aim of the project is to create a system for controlling units, in a real time strategy game similar to that of Starcraft 2 or Command and Conquer. Done in Unity3D the Reactive Agent will be given an environment or map and it will assess the situation and react with the goal of eliminating any opposing units. The agent will build a base and units designed to counter the opposition, and will be able to restructure and organise to react to changing opponent actions. The end product will be a reuable approach to creating a reactive agent for any real time strategy game.